Small tools that answer one question exactly. Every calculator shows the formula it uses and the assumptions behind it, and runs in your browser without uploading anything.
Convert sensitivity between 17 shooters with published yaw values. Shows cm/360, inch/360, eDPI and the setting every other game needs for the same turn distance.
Aimcm/36017 gamesHow much free time does the player swinging the corner really get? Breaks ping, server tick rate, interpolation buffer and your frame rate into milliseconds, then converts that into centimetres travelled and pixels on your screen.
NetcodeLatencyTick rateWork out your effective DPI and see which published pro settings land in the same band. In development.
AimeDPITurn a patch size and your measured throughput into a real finish time, including the overhead that makes ISP numbers optimistic. In development.
NetworkPatchesConvert average FPS into frame time, and see how much a slow frame actually costs you in milliseconds. In development.
Performance1% lowA sensitivity converter that will not tell you its yaw values is asking you to trust it blindly. Every constant used here is published on the tool page, marked as verified or estimated, and linked to a place you can report a stale value. If a game patches its sensitivity scale, tell us and it gets corrected.