FPSCalc › Mousepad Swipe Room Calculator

Mousepad Swipe Room Calculator

Your sensitivity and your mousepad have to agree. This turns a cm/360 into centimetres of real mouse travel, subtracts the mouse body, and tells you whether a 180 — or a full spin — actually fits.

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Mouse travel for one full spin. Lower is faster.

A flick behind you is 180; a full spin is 360.

Don't know your cm/360? Derive it from your settings

Equals 34.6 cm/360

Published sizes, rounded. Pick Custom to type your own.

Only the body footprint matters here.

Off by default. Most players keep the whole mouse on the pad, but wide-arm low-sens players often overhang.

Travel for your turn—
Usable swipe room—
Fits from the centre?—
Slowest sens that fits—
Turns that fit end to end—
Vertical room—

Your numbers

MetricValueHow it is worked out

What the pad actually gives you

Distance your turn needs Room left after the turn Runs off the edge

Every turn angle, in centimetres

TurncminchesFrom centreFrom edge

Common mousepads, compared with your mouse

MousepadSize (mm)Usable widthSlowest cm/360 that fitsYours

Usable width subtracts your mouse's body. The last column asks whether your current sensitivity fits a turn of the size chosen above, starting from the centre of the pad.

Assumptions, stated plainly: turning is linear in mouse counts only with acceleration off (Windows "Enhance pointer precision" off and no in-game accel). Usable room is pad width minus mouse width, which keeps the whole mouse on the pad. Pad dimensions are manufacturer-published and rounded — ZOWIE states ±10 mm tolerance on the G-SR, and cloth pads in general are not exact. Vertical room assumes up/down aim uses the same counts-per-degree as horizontal, which holds in Source and VALORANT but is clamped at ±89° in most engines. Delta Force's sensitivity constant is a community estimate, so its cm/360 is approximate.
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FAQ

Why does pad width matter more than the size on the box?

Because the mouse body occupies part of the pad. A 450 mm pad with a 63.5 mm wide mouse gives you 386.5 mm of travel for the sensor, not 450. On a small pad that difference is a large fraction of the total, which is why 250 mm pads cannot host a low-sensitivity 180.

Should I measure from the centre of the pad or from the edge?

The centre, if you want to flick in either direction without thinking. Starting centred you only have half the usable width to work with, so a centred 180 needs twice the pad that an edge-to-edge 180 does. This page reports both.

Does DPI change how much room I need?

Not on its own. Room is decided by cm/360, which is DPI multiplied by in-game sensitivity. Doubling DPI and halving sensitivity leaves the answer identical. That is why cm/360 is the only number worth arguing about.

It says it does not fit, but I do it fine in game. Why?

Three common reasons: you let the mouse overhang the pad edge, you lift and recentre mid-flick without noticing, or your mouse's lift-off distance lets it keep tracking slightly above the surface. Tick the overhang box to model the first one honestly.

How do I measure my own cm/360?

Put the mouse against a ruler, push it in a straight line until the view turns exactly 360°, and read off the distance. Do it slowly and with acceleration disabled. If you know your DPI and sensitivity instead, the box above derives it from published per-game constants.

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