FPSCalc · sensitivity that survives the zoom
Zooming narrows your field of view, so the same sensitivity moves the crosshair differently. Enter once, get the multiplier your scope actually needs.
Siege multiplies your hipfire delta by the optic multiplier, then clamps the result at 1.0 — ADS can never be faster than hipfire with default files.
| Optic | Optic multiplier | Aiming FOV | Turn rate needed | Slider |
|---|
| Match point | Multiplier | Turn rate vs hipfire | cm/360 scoped |
|---|
0% keeps the pixel distance under your crosshair identical. 100% keeps the pixel distance identical at the screen edge, which is the same as keeping your cm/360.
| Magnification | Aiming FOV | Multiplier | cm/360 scoped |
|---|